Colorful images and Java movies of Cellular Automata, with recipes to explain their genesis. Also some tasty Real Recipes. By David Griffeath. http://psoup.math.wisc.edu/kitchen.html
An extendable DOS/Windows application for exploring cellular automata, accompanied by a thorough user guide; by Rudy Rucker and John Walker. http://www.fourmilab.ch/cellab/
A collection of Jeffrey Ventrella's AL programs, including a very original "Breeding gliders with CA" simulator. Papers on Artificial Life. http://www.ventrella.com/Alife/alife.html
Development and research of evolving cellular automata with genetic algorithms, computational mechanics, population dynamics and coevolution. http://www.santafe.edu/~evca/
1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software. http://www.mirekw.com/
(game of life, brian's brain...) available in PDF, illustrated with a program (CAV) and an applet which show the capability of a conway CA to manage boolean functions as part of a Turing machine(LogiCell). http://www.rennard.org/alife/english/acgb.html
Beta version of the Cellular Automata Browser, a combination of Java and Java-Script that allows to browse through a large number of one-dimensional CA-rules, by Martin Schaller. http://members.surfeu.at/tim2/cabrowser/cabrowser.html
A cellular automata tutorial that covers the structure, behaviour and some applications of CA and offers a philosophical background as well; by Alexander Schatten. http://www.ifs.tuwien.ac.at/~aschatt/info/ca/ca.html
A site devoted to the Edward Fredkin's idea that our entire Universe can be represented as a computer program. FAQ, relevant articles, cellular automata pictures, movies, VRML models and programs. http://digitalphysics.org
General Cellular Automata Java applet running over 200 rules from 12 CA families, equipped with a big library of patterns. By Mirek Wojtowicz. http://www.mirekw.com/ca/mjcell/mjcell.html
Edward Fredkin's papers exploring the idea of a world where all quantities in nature are finite and discrete, with a chapter on cellular automata. http://digitalphilosophy.org/
Home page of a versatile Windows software by Jason Rampe. The program covers Cellular Automata, Chaos, and Fractals. http://www.softology.com.au/voc.htm
Contains papers and other documents by Abdiel Caceres Gonzalez related with computability in normal evolutions of cellular automata, in particular with evolution rule 110, some studies about entropy and tiling with software for mac os X . http://computacion.cs.cinvestav.mx/~acaceres
A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh. http://delta.cs.cinvestav.mx/~mcintosh/
A Java Applet for simulating all kind of cellular automata, including Conway's Game Of Life or snowflake generation rules. By Frank Buß. http://www.frank-buss.de/automaton/index.html
Links to sites containing applets for various CA: Conway's game of life, Bays' 3-D life, triangular CA and life objects, and some new games of life that have been discovered in the hexagonal and pentagonal tessellations. http://www.cse.sc.edu/~bays/CAhomePage
Cellular Automata software that uses probability theory with Conway's game of life rules to produce new and beautiful animations using DirectX 8.0. http://www.netplay.com.au/
A Windows application that can simulate and analyze various one-dimensional and two-dimensional cellular automata, part of the Cellular Automata and Electric Power project lead by Dr. Rudy Rucker. http://www.cs.sjsu.edu/faculty/rucker/capow/
A tool for simulating uniform or non-uniform cellular automata for a variety of neighborhood models, implemented in Scheme (a dialect of Lisp) using PLT's Dr.Scheme. http://student.vub.ac.be/~nkaraogl/drcell/drcell.htm
Windows software implementing five cellular automata: q-state Life, Belouzov-Zhabotinsky Reaction, Togetherness, Viral Replication and Diffusion-Limited Aggregation; by Hermetic Systems. http://www.hermetic.ch/pca/pca.htm
An algorithmic music entity that creates evolving musical textures based upon initial parameters determined by its human composer; by Gary Bourgeois. http://www.zenstrings.com/
A compiler for the Cellang cellular automata programming language, along with the corresponding documentation, viewer, and various tools; by J Dana Eckart. http://staff.vbi.vt.edu/dana/ca/cellular.shtml