Game Studies covers the artistic, cultural, social, psychological and economic significance of games. This category includes links to academic studies, journals, news articles, conferences, associations, and related information on game culture and research.
Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources. http://www.game-culture.com/
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. http://www.game-research.com
Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players. http://www.apa.org/journals/psp/psp784772.html
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications. http://www.digiplay.org.uk/
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds. http://www.nickyee.com/eqt/home.html
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. http://www.dfcint.com/
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. http://www.mud.co.uk/richard/hcds.htm
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous. http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download. http://www.efn.org/~dredmond/penguin.html