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    Game Studies covers the artistic, cultural, social, psychological and economic significance of games. This category includes links to academic studies, journals, news articles, conferences, associations, and related information on game culture and research.

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    Games > Game Studies

    Links:

    Game Culture

    Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
    http://www.game-culture.com/

    Video Game Research Papers

    Academic research papers examining violence in video games, and related topics.
    http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm

    Game Research

    Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
    http://www.game-research.com

    Games, Gamers and Gaming Culture

    Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
    http://www.knowledge.hut.fi/projects/games/gamelinks.html

    Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life

    Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
    http://www.apa.org/journals/psp/psp784772.html

    Jesper Juul: A clash between game and narrative

    MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
    http://www.jesperjuul.dk/thesis/

    Game Liberation

    A game about game theory by Jesper Juul.
    http://www.jesperjuul.dk/gameliberation/

    John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality

    Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
    http://www.iath.virginia.edu/pmc/Virtual.Community.html

    Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier

    Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
    http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828

    Digiplay Initiative

    Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
    http://www.digiplay.org.uk/

    Ludology.org - Videogame Theory

    Resource for academic videogame research - Includes articles, links, conferences, news
    http://www.ludology.org
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    Computergamestudies Mailing List

    Description of the mailing list, archives of previous posts and instructions on how to subscribe.
    http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies

    Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest

    Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
    http://www.nickyee.com/eqt/home.html

    New International Association for Digital Games Researchers

    Brief information on this initiative by Digiplay, and a call for participation.
    http://www.digiplay.org.uk/dga.php

    DFC Intelligence: Game Industry Research

    Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
    http://www.dfcint.com/

    Richard A. Bartle: Players Who Suit MUDs

    Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
    http://www.mud.co.uk/richard/hcds.htm

    Richard A. Bartle: MUD Writings Archive

    A collection of fulltext research articles on MUDs by different researchers.
    http://mud.co.uk/richard/oarchive.htm

    Pargman, Daniel: Code begets community

    Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
    http://svmud.lysator.liu.se/pargman/

    Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?

    Quick and very sharp critique of the validity of recent research on video games and violence.
    http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html

    Klevjer, Rune: In Defence of Cutscenes

    Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
    http://www.uib.no/people/smkrk/docs/klevjerpaper.htm

    Buzzcut

    A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
    http://www.buzzcut.com

    Satellite Uplink

    A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
    http://www.efn.org/~dredmond/penguin.html

    Making Sense of Software: Computer Games and Interactive Textuality

    Essay about video games including an analysis of SimCity written by Ted Friedman.
    http://www.duke.edu/~tlove/simcity.htm

    The Zero-Game Studio

    Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
    http://zerogame.tii.se/

    Global Timoto

    One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
    http://www.globaltimoto.com

    Interactive Fiction

    Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
    http://jerz.setonhill.edu/if/index.html

    Fun is Fine: Toward a Philosophy of Game Design

    Article reviewing David Kennerly's philosophy.
    http://finegamedesign.com/fun_is_fine.html

    Amory et. al. - Computer Games as a Learning Resource

    Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
    http://www.nu.ac.za/biology/staff/amory/edmedia98.html

    Video Game Culture: Leisure and Play Preferences of BC Teens

    Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
    http://www.media-awareness.ca/english/resources/research_documents/studies/video_games/video_game_culture.cfm

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