This category is for general information concerned with online games which are known as 'Muds' or 'MUDs' (including all the different types of server/codebase which exist - MUSH, Diku, LP, etc).
These games can be played via a telnet or java application, or with one of the many 'MUD clients' which are available (mostly free of charge), online.
Purveyors of fine, online games since 1985; principal products are MUD2 and the MUDDLE programming language and development system, both available for commercial licensing. http://www.mud.co.uk/
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. http://www.mud.co.uk/richard/hcds.htm
An atlas of maps and graphic representations of the geographies of the new electronic territories of the Internet, WWW and other emerging Cyberspaces. http://www.cybergeography.org/atlas/muds_vw.html
Information about Daniel Pargman's Ph.D. thesis on the social and technical aspects of managing a virtual community, a study of a Swedish MUD. Sample chapters in PDF format. http://esplanaden.lysator.liu.se/svmud/pargman/